Code: Select all
MAIN:0001FC02 ; =============== S U B R O U T I N E =======================================
MAIN:0001FC02
MAIN:0001FC02
MAIN:0001FC02 startupAnimaton
MAIN:0001FC02 PUSH {R4,LR}
MAIN:0001FC04 BL sub_23F16
MAIN:0001FC08 MOVS R4, R0
MAIN:0001FC0A MOVS R0, #2
MAIN:0001FC0C BL sub_6264
MAIN:0001FC10 MOVS R2, #0 ; parm_xPos
MAIN:0001FC12 LDR R0, =0x3001191C ; parm_ptrImgheader
MAIN:0001FC14 MOVS R1, #0 ; parm_yPos
MAIN:0001FC16 BL j_drawImage
MAIN:0001FC1A BL sub_1F646
MAIN:0001FC1E BL sub_1F378
MAIN:0001FC22 BL sub_1F4B0
MAIN:0001FC26 MOVS R0, #2
MAIN:0001FC28 BL sub_297B2
MAIN:0001FC2C LDR R1, =0x53894 ; Base of string "Menu Control" in all localized versions
MAIN:0001FC2E LSLS R0, R4, #4
MAIN:0001FC30 ADDS R0, R0, R4
MAIN:0001FC32 ADDS R0, R0, R1 ; R0 = Pointer to localized version of "Menu Control" string
MAIN:0001FC34 MOVS R2, #135 ; Y-Pos?
MAIN:0001FC36 MOVS R1, #245 ; X-Pos?
MAIN:0001FC38 BL drawStringLCD ; R0 = Pointer to start of C-String to draw
MAIN:0001FC38 ; R1 = Y-Pos
MAIN:0001FC38 ; R2 = X-Pos
MAIN:0001FC3C MOVS R0, #0
MAIN:0001FC3E BL sub_297B2
MAIN:0001FC42 BL sub_2358E
MAIN:0001FC46 LDR R4, =50000
MAIN:0001FC48 MOVS R0, R4
MAIN:0001FC4A BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC4E MOVS R0, R4
MAIN:0001FC50 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC54 MOVS R0, R4
MAIN:0001FC56 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC5A MOVS R0, R4
MAIN:0001FC5C BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC60 MOVS R0, R4
MAIN:0001FC62 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC66 MOVS R0, R4
MAIN:0001FC68 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC6C MOVS R0, R4
MAIN:0001FC6E BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC72 MOVS R0, R4
MAIN:0001FC74 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC78 MOVS R0, R4
MAIN:0001FC7A BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC7E MOVS R0, R4
MAIN:0001FC80 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC84 MOVS R0, R4
MAIN:0001FC86 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC8A MOVS R0, R4
MAIN:0001FC8C BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC90 MOVS R0, R4
MAIN:0001FC92 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC96 MOVS R0, R4
MAIN:0001FC98 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FC9C MOVS R0, R4
MAIN:0001FC9E BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCA2 MOVS R0, R4
MAIN:0001FCA4 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCA8 MOVS R0, R4
MAIN:0001FCAA BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCAE MOVS R0, R4
MAIN:0001FCB0 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCB4 MOVS R0, R4
MAIN:0001FCB6 BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCBA MOVS R0, R4
MAIN:0001FCBC BL delay ; R0 = Number of microseconds(?) to delay
MAIN:0001FCC0 MOVS R2, #0 ; parm_xPos
MAIN:0001FCC2 LDR R0, =0x30011EA4 ; parm_ptrImgheader
MAIN:0001FCC4 MOVS R1, #0 ; parm_yPos
MAIN:0001FCC6 BL j_drawImage
MAIN:0001FCCA BL sub_1F646
MAIN:0001FCCE BL sub_1F378
MAIN:0001FCD2 BL sub_1F4B0
MAIN:0001FCD6 BL sub_2358E
MAIN:0001FCDA MOVS R2, #0 ; parm_xPos
MAIN:0001FCDC LDR R0, =0x30012AF4 ; parm_ptrImgheader
MAIN:0001FCDE MOVS R1, #0 ; parm_yPos
MAIN:0001FCE0 BL j_drawImage
MAIN:0001FCE4 BL sub_1F646
MAIN:0001FCE8 BL sub_1F378
MAIN:0001FCEC BL sub_1F4B0
MAIN:0001FCF0 BL sub_2358E
MAIN:0001FCF4 MOVS R2, #0 ; parm_xPos
MAIN:0001FCF6 LDR R0, =0x30013AEC ; parm_ptrImgheader
MAIN:0001FCF8 MOVS R1, #0 ; parm_yPos
MAIN:0001FCFA BL j_drawImage
MAIN:0001FCFE BL sub_1F646
MAIN:0001FD02 BL sub_1F378
MAIN:0001FD06 BL sub_1F4B0
MAIN:0001FD0A BL sub_2358E
MAIN:0001FD0E MOVS R2, #0 ; parm_xPos
MAIN:0001FD10 LDR R0, =0x30014AE4 ; parm_ptrImgheader
MAIN:0001FD12 MOVS R1, #0 ; parm_yPos
MAIN:0001FD14 BL j_drawImage
MAIN:0001FD18 BL sub_1F646
MAIN:0001FD1C BL sub_1F378
MAIN:0001FD20 BL sub_1F4B0
MAIN:0001FD24 BL sub_2358E
MAIN:0001FD28 MOVS R2, #0 ; parm_xPos
MAIN:0001FD2A LDR R0, =0x30018DEC ; parm_ptrImgheader
MAIN:0001FD2C MOVS R1, #0 ; parm_yPos
MAIN:0001FD2E BL j_drawImage
MAIN:0001FD32 BL sub_1F646
MAIN:0001FD36 BL sub_1F378
MAIN:0001FD3A BL sub_1F4B0
MAIN:0001FD3E BL sub_2358E
MAIN:0001FD42 MOVS R2, #0 ; parm_xPos
MAIN:0001FD44 LDR R0, =0x3001BB8C ; parm_ptrImgheader
MAIN:0001FD46 MOVS R1, #0 ; parm_yPos
MAIN:0001FD48 BL j_drawImage
MAIN:0001FD4C BL sub_1F646
MAIN:0001FD50 BL sub_1F378
MAIN:0001FD54 BL sub_1F4B0
MAIN:0001FD58 BL sub_2358E
MAIN:0001FD5C MOVS R2, #0 ; parm_xPos
MAIN:0001FD5E LDR R0, =0x3001EC84 ; parm_ptrImgheader
MAIN:0001FD60 MOVS R1, #0 ; parm_yPos
MAIN:0001FD62 BL j_drawImage
MAIN:0001FD66 BL sub_1F646
MAIN:0001FD6A BL sub_1F378
MAIN:0001FD6E BL sub_1F4B0
MAIN:0001FD72 BL sub_2358E
MAIN:0001FD76 MOVS R2, #0 ; parm_xPos
MAIN:0001FD78 LDR R0, =0x300207AC ; parm_ptrImgheader
MAIN:0001FD7A MOVS R1, #0 ; parm_yPos
MAIN:0001FD7C BL j_drawImage
MAIN:0001FD80 BL sub_1F646
MAIN:0001FD84 BL sub_1F378
MAIN:0001FD88 BL sub_1F4B0
MAIN:0001FD8C BL sub_2358E
MAIN:0001FD90 MOVS R2, #0 ; parm_xPos
MAIN:0001FD92 LDR R0, =0x30020DF0 ; parm_ptrImgheader
MAIN:0001FD94 MOVS R1, #0 ; parm_yPos
MAIN:0001FD96 BL j_drawImage
MAIN:0001FD9A BL sub_1F646
MAIN:0001FD9E BL sub_1F378
MAIN:0001FDA2 BL sub_1F4B0
MAIN:0001FDA6 BL sub_2358E
MAIN:0001FDAA MOVS R2, #0 ; parm_xPos
MAIN:0001FDAC LDR R0, =0x30021744 ; parm_ptrImgheader
MAIN:0001FDAE MOVS R1, #0 ; parm_yPos
MAIN:0001FDB0 BL j_drawImage
MAIN:0001FDB4 BL sub_1F646
MAIN:0001FDB8 BL sub_1F378
MAIN:0001FDBC BL sub_1F4B0
MAIN:0001FDC0 BL sub_2358E
MAIN:0001FDC4 BL sub_2358E
MAIN:0001FDC8 B loc_1FB70
MAIN:0001FDC8 ; End of function startupAnimaton